Personal Projects
What I built in my free time — from a published full-stack app to my first game to a browser extension built for zero third-party attack surface. The projects where it all started.

The things I built because I wanted to: a full-stack event and community app shipped to both app stores, and the 2D game that got me into building software in the first place.
Configurable Header Manager
A published Chrome and Firefox extension that sets, removes or appends HTTP headers per URL pattern. Built in vanilla TypeScript with no external runtime dependencies — no third-party code, no supply-chain attack surface — on a clean architecture that keeps the rule logic isolated from browser APIs. Rules run through the browser's own declarativeNetRequest engine, so it never reads your traffic.

ChattyEvent App
My most extensive personal project: an event & community app — designed, built and published to both stores on my own. A Flutter frontend with camera, microphone and location, plus a custom backend with NestJS, MongoDB, Apache Kafka and real-time chat over GraphQL & WebSockets, with object storage on AWS S3.
2D Pixel Game
Built at 15 during the pandemic: a 2D jump-and-run with Unity and C#. Since I was under 18, I could only publish it on the Samsung Galaxy Store — where it reached nearly 2,000 downloads across 40+ countries. My first real contact with an audience.
Built because I wanted to build it.
