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Own projects · self-study & free time

Personal Projects

What I built in my free time — from a published full-stack app to my first game to a browser extension built for zero third-party attack surface. The projects where it all started.

2020 – 2026Self-directed
Personal Projects

The things I built because I wanted to: a full-stack event and community app shipped to both app stores, and the 2D game that got me into building software in the first place.

012026 · Chrome & Firefox

Configurable Header Manager

A published Chrome and Firefox extension that sets, removes or appends HTTP headers per URL pattern. Built in vanilla TypeScript with no external runtime dependencies — no third-party code, no supply-chain attack surface — on a clean architecture that keeps the rule logic isolated from browser APIs. Rules run through the browser's own declarativeNetRequest engine, so it never reads your traffic.

ChattyEvent App
022022 · App Store & Play Store

ChattyEvent App

My most extensive personal project: an event & community app — designed, built and published to both stores on my own. A Flutter frontend with camera, microphone and location, plus a custom backend with NestJS, MongoDB, Apache Kafka and real-time chat over GraphQL & WebSockets, with object storage on AWS S3.

2D Pixel Game
032020 · Samsung Galaxy Store

2D Pixel Game

Built at 15 during the pandemic: a 2D jump-and-run with Unity and C#. Since I was under 18, I could only publish it on the Samsung Galaxy Store — where it reached nearly 2,000 downloads across 40+ countries. My first real contact with an audience.

~2,000Downloads
40+Countries
15Years old

Built because I wanted to build it.

Stack

Technologies used

Flutter NestJS Kafka GraphQL MongoDB Unity C# TypeScript Chrome Extension

More work